ParticleAnimationLib Guides
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  • Welcome
  • Getting Started
    • Quickstart
  • Commands
    • General Information
    • AnimatedBall command
    • AnimatedCircle command
    • Arc command
    • Cone command
    • Cuboid command
    • Donut command
    • Image command
    • Line command
    • Sphere command
    • Text command
    • Vortex command
  • Devolopment Guide
    • Coming soon!
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  • Description
  • Demo effect
  • Command Structure
  1. Commands

Vortex command

Oriented Effect

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Last updated 2 months ago

Description

This effect will spawn a vortex of particles! You can invert it, make it grow or shrink etc.

To use this command you will need to type:

/pal vortex <paramters...>

Demo effect

To display the demo effect use:

/pal vortex demo <particle> <posX> <posY> <posZ> <duration>

This will spawn a circlurar vortex oriented towards positive Z and radius of 1 block

Command Structure

The basic command structure for this effect is:

/pal vortex <particle> <originPos> <count> <radius> <radiusGrow> <startRange> <lengthGrow> <radialsPerIteration> <circles> <helixes> <flipped> <duration>

or

/pal vortex <particle> <originPos> <yaw> <pitch> <count> <radius> <radiusGrow> <startRange> <lengthGrow> <radialsPerIteration> <circles> <helixes> <flipped> <duration>

  • count is the number of particles that make up the vortex effect, the more, the merrier.

  • radius is the radius of the vortex

  • radiusGrow is how much to increase the vortex of each iteration/tick, usually you will want to keep it low (0.01-0.2) (it can also be neagtive!)

  • startRange is the intially range of the vortex

  • lengthGrow is how much to increase the length of the vortex on each iteration/tick, similar to the radius grow

  • radialsPerIteration is the angular rotation applied each iteration

  • circles is the number of circles of which the vortex is made up of (which also contributes to its length)

  • helixes is the number of helixes that the vortex makes

  • flipped is used to filp the vortex, swapping the endpoint with the start point, similar to what happens in the ConEffect

originPos , particle, yaw, pitch and durationhave already been explained in the .

General Information page
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The standard halfsphere

/pal sphere minecraft:egg_crack ~ ~ ~ 200 2 0 1 true false 5

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The inverted halfsphere

/pal sphere minecraft:egg_crack ~ ~ ~ 200 2 0 1 true false 5

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The sphere growing really fast and nicely

/pal sphere minecraft:witch ~6 ~2 ~ 200 2 0.1 1 false false 5

/pal line minecraft:flame ~ ~ ~ ~ ~ ~8 30 1000 true 6 .0 .5 .0 .0 .0 .0 5